lui
6d2368b07b
configuration: break up tooltip for 'VRAM Usage Mode' into multiple lines
2024-10-12 23:35:58 +00:00
lui
f52a2c5d99
configuration: increase default height of per-game configuration window
2024-10-12 23:35:58 +00:00
lui
11cd91ea01
configure_graphics: use stylesheet for background button color
...
Keeps things consistent with the color picker from d6ca4f11c1 and joycon color picker buttons
2024-10-12 23:35:58 +00:00
spectranator
783e8952e0
Display linker messages in mode STATUS to be consistent
2024-10-12 23:22:31 +00:00
spectranator
15470284cf
Readded some missing steps to MinGW-w64 build guide
2024-10-04 16:13:08 +00:00
spectranator
a41691dbbb
Updated MinGW64 (MSYS2) build guide ( #59 )
2024-10-04 16:06:55 +00:00
lui
1a0d98f984
renderer: add area sampling scaling method ( #57 )
...
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while, and now Ryujinx has recently added it too, so I decided to port it.
Not sure if adding the extra uniform to the OpenGL WindowAdaptPass was a good idea or not, or if using the push constants under Vulkan was either, but I wasn't sure about the best way to get the window size for use in the shader, and other scaling methods still work fine. Implementation seems to work fine under both Vulkan and OpenGL, but might still need some minor tweaks to the shader. Should definitely do some testing before merging, I have tested on an Nvidia RTX 3080 under Windows.
Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
2024-10-03 13:25:58 +00:00
spectranator
eefc75732f
ALL development is happening on dark git now :-)
2024-10-03 13:06:37 +00:00
lui
d6ca4f11c1
profile_manager: Implement firmware avatar selector ( #56 )
...
Adds an option to set a user's profile image from the avatars in the firmware. Background color can be changed with a color picker. Also modifies profile image saving to account for this, and as a result images are now saved as JPEG with 100% quality. Any PNG, JPEG, or BMP can now also be used in the image file picker instead of just JPEG.
Also of note: I am not a C/C++ developer so please let me know if anything should be changed. Used ryujinx's implementation and other parts of the yuzu codebase for reference.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/56
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
2024-10-03 12:50:46 +00:00
echosys
ab4c093976
Fix Android crash caused by incorrect type in progress dialog callbacks ( #58 )
...
Bug discovered via an incomplete fix in Sudachi.
Some Progress Dialog callbacks pass the wrong type (Double instead of Long) from C++ to Java code causing a crash at runtime.
To fix this a new function is implemented to convert to a Java Long and that is used instead of the function that converts to a Double.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/58
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-10-03 12:08:28 +00:00
echosys
ec2e6dfdac
Add turnip driver build guide ( #54 )
...
Adds a section on building an installable turnip driver package to the android build documentation.
Currently set to WIP because I would like to get some feedback and possibly improve the guide before merging.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/54
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-09-25 17:21:42 +00:00
spectranator
7b143fb07e
Added new Blog article (2: Puzzle Pieces)
2024-09-06 11:07:14 +00:00
spectranator
6e61673959
Updated README.md to reflect current state
2024-09-01 04:16:59 +02:00
echosys
ee37c4989c
Readme paths and icon fix ( #53 )
...
Changes the links in the README to be relative so it should work on any mirrors.
Also converts the uncompressed bmp icon to a compressed png one (this improves loading times, especially over tor).
You could also use the svg for an even smaller file, but that seems to be missing the black rings that are part of the logo.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/53
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-09-01 01:49:31 +00:00
echosys
e157415bd9
Update Android app dependencies ( #52 )
...
Update the dependencies of the Android app (used libraries and SDK). The Android SDK was not updated to the latest version, because then the build fails.
The `gradle-wrapper.jar` (the only binary blob touched in this PR) can be verified by checking against the official checksums [here](gradle-wrapper.jar).
Co-authored-by: spectranator <spectranator@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/52
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-08-24 16:53:35 +00:00
spectranator
8eea774401
Updated notes regarding mirror repository
2024-08-24 15:11:46 +02:00
spectranator
3785f2a2c8
Added reverts.txt for list of commits to revert to get specific features back in the future ( #30 )
...
Your opinion? Any commits I should add?
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/30
2024-08-24 11:35:37 +00:00
echosys
587825f60a
Fix x86_64 build for Android ( #49 )
...
Fixes x86_64 builds for Android by stubbing a function that calls into libadrenotools to query GPU driver information. libadrenotools is only available for arm64.
The function should not be called anyways, as the menu that would display the information is disabled on unsupported devices.
To enable x86_64 for building change the line `abiFilters += listOf("arm64-v8a")` in `src/android/app/build.gradle.kts` to `abiFilters += listOf("arm64-v8a", "x86_64")`.
I did not do this by default as it significantly increases the build time (the native part needs to be build once for each architecture) and increases the app size (this is less of a concern as games are already significantly larger).
It might allow usage on Chromebooks (the internet tells me those run on x86_64) and some few Android devices. The main advantage I see is for development of the app itself, as it allows running it in waydroid for local testing.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/49
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-08-11 12:11:13 +00:00
anon
0719273fed
Reorder configuration tabs ( #32 )
...
Co-authored-by: spectranator <spectranator@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/32
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-08-10
2024-08-10 13:28:05 +00:00
rancidtowpath
60a8bf844f
Update build-for-windows.md ( #45 )
...
Updated and added some images. Added additional info about required MSVC components for Cmake configuration and where to find Torzu executable after build completed.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/45
Co-authored-by: rancidtowpath <rancidtowpath@noreply.localhost >
Co-committed-by: rancidtowpath <rancidtowpath@noreply.localhost >
2024-08-10 12:54:53 +00:00
echosys
cd40133aa4
Be more explicit on struct init ( #46 )
...
Older versions of gcc (gcc-11 which is used in the build guide) seem to struggle with these two struct initializations (if I understand this correctly it is using "designated initialization" which is new in C++20) leading to compile errors (see #42 ).
This replaces those two initializations with a more explicit one that also compiles on gcc-11.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/46
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-08-10 12:53:04 +00:00
rancidtowpath
1b51d49e16
Update build-for-windows.md ( #39 )
...
Added Python as minimal dependency for first building method.
By following building steps without Python installed, I got same error as mentioned in #36 .
After Python installed, issue was gone and Cmake config and generate was successful.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/39
Co-authored-by: rancidtowpath <rancidtowpath@noreply.localhost >
Co-committed-by: rancidtowpath <rancidtowpath@noreply.localhost >
2024-07-31 10:35:13 +00:00
anon
c8997e4ab5
Remove elements for removed buttons in web config ( #31 )
...
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/31
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-26 22:15:01 +00:00
spectranator
456612d272
Update documentation for Android
2024-07-26 18:21:41 +02:00
anon
f38060714a
Better text spacing in about dialog (partial #22 )
2024-07-26 17:51:02 +02:00
spectranator
c92b9f9024
Automatically generate token (#22/#28)
...
Co-authored-by: anon <anon@noreply.localhost >
Co-authored-by: spectranator <spectranator@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/22
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/28
2024-07-26 17:40:08 +02:00
anon
a1c2940b31
option to skip compiling the -cmd executable ( #26 )
...
There's already a `-DYUZU_ROOM` flag that can be set to OFF to skip compiling that executable.
This adds a `-DYUZU_CMD` flag that is ON by default, but can be set to OFF to also skip compiling the yuzu-cmd executable.
Setting both to OFF saves **_a lot_** of compiling time if you don't ever use either the yuzu-room or yuzu-cmd exes.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/26
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-24 23:24:18 +00:00
echosys
a41955cc58
Remove early access Android app variant ( #27 )
...
Removes the early access Android app variant from the build config and removes the get early access button from the settings tab.
I also tried to remove the code for the variant (different logo + colors) and the code for the button, but I am no Android developer so I might have missed some stuff.
Additionally I did not touch the translation files.
Essentially this gets rid of the now useless fancy button and improves build times as it only needs to build one apk now.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/27
Spec's note:
Whatever there's left can still be removed at a later point.
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-07-24 23:05:03 +00:00
anon
ede46f9bd2
correct URLs for build guides ( #21 )
...
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/21
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-20 20:34:08 +00:00
spectranator
f615bac08e
FAQ: Mention Reddit issues
2024-07-19 19:48:00 +00:00
spectranator
00ac6ff600
FAQ: Added notes about Android builds and mention the work of contributors in general (not just me)
2024-07-19 19:40:39 +00:00
anon
b5e4a009b4
add build guides ( #16 )
...
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/16
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-19 19:22:35 +00:00
anon
8935e96db9
re-enable translations for GUI ( #11 )
...
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/11
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-19 19:17:42 +00:00
echosys
7e27e6476d
Add option to only optimize SPIRV during load ( #13 )
...
Adds a new option "On Load" to the "Optimize SPIRV output" option that turns on optimizations during the loading of the shader cache from disk, but turns it off after that.
The previous checkbox states have been named "Never" for unchecked and "Always" for checked.
The idea is that once the shader cache has most of the shaders in a game cached they can be optimized during initial game startup (where a performance hit matters less) and the few shaders that get compiled during runtime are not optimized to reduce performance hits.
Most of the commit is adding the setting to the Android app, the main logic is in the `gl_shader_cache.cpp` and `vk_pipeline_cache.cpp` files.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/13
Co-authored-by: echosys <echosys@noreply.localhost >
Co-committed-by: echosys <echosys@noreply.localhost >
2024-07-19 19:14:19 +00:00
spectranator
224ec03070
Added note about fake websites to README
2024-07-11 22:26:03 +00:00
anon
32b2991a53
Update README.md for logo location ( #8 )
...
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/8
Co-authored-by: anon <anon@noreply.localhost >
Co-committed-by: anon <anon@noreply.localhost >
2024-07-11 22:15:04 +00:00
spectranator
238c5e33dd
Updated README for new mirror repository
2024-07-11 23:44:48 +02:00
spectranator
e3ea6f2059
Revert "Added abgr8 srgb to d24s8 conversion shader"
...
This reverts commit e8f43b7078 .
2024-07-06 22:39:54 +02:00
mateomaui
93c9c33b9f
revert changes introduced in EA3835 to audio sink auto-select, fixing stuttering in Diablo 3, etc ( #3 )
...
Reverts most of this commit (but not all, some parts are still needed, or were reverted already in later EAs): 39c8ddcda2 or 39c8ddcda2
Above commit to the audio sink was first included in EA-3835, changing the way an audio engine is auto-selected by lowest latency... but still doesn't work very well, often using cubeb when it should use SDL.
A side effect of this was that microstuttering was introduced in a few titles. In Diablo 3, the main player character appears to teleport forward a few steps, every couple of steps. It's a consistent, constant stutter when simply walking forward. Occurs for both SDL and cubeb, with cubeb noticeably worse.
3834 and 3833 didn't have this issue with SDL, and the commit above was the bulk of the changes for 3835. Reverting those changes back to the 3833 version has fixed the stutter (for me at least) in D3 as long as SDL is selected (cubeb still stutters). The only observed negative is the audio engine may need to be manually selected in global settings instead of using auto.
Also seems to have fixed intermittent microstutters in TOTK and RDR. Unaware of other titles this may fix, or possibly create a problem for (though creating issues probably is not likely.)
2024-07-06 20:38:09 +00:00
Jarrod Norwell
e8f43b7078
Added abgr8 srgb to d24s8 conversion shader
2024-07-06 20:38:09 +00:00
spectranator
fb0ec55198
Note added to README about DEFINITELY incoming DMCA takedown
2024-07-06 22:31:49 +02:00
spectranator
a9f6342ea4
Added ILibraryAppletSelfAccessor::UnpopInData stub
2024-06-30 17:55:17 +02:00
spectranator
b1895cf7ae
Changed some outdated statements in README
2024-06-30 17:41:41 +02:00
Reg Tiangha
c432641245
MacOS: Fix Debugger namespace naming confilct
2024-06-30 15:18:24 +00:00
Reg Tiangha
ccd735ec8a
hardware_composer.cpp: Add missing includes
2024-06-30 15:18:24 +00:00
spectranator
f064967e32
Fixed multiplayer lobby list (thanks to anonymous contributor!)
2024-06-30 17:14:51 +02:00
spectranator
39af5e51ff
Revert "Removed web service reminiscents" in preparation to fix multiplayer lobby list
...
This reverts commit ffc907460f .
2024-06-30 16:54:56 +02:00
spectranator
cc81504195
Added note about main repo having open issues again
2024-06-30 16:50:56 +02:00
spectranator
3635a7a322
Decreased urgency of possible pending mirror takedown message as nothing has happened within a week
2024-06-30 16:24:35 +02:00
spectranator
4208203ea4
Possible pending Github takedown
2024-06-23 23:43:15 +02:00