Commit Graph

936 Commits

Author SHA1 Message Date
EmulationEnjoyer
bb142c9657 shader/recompiler: Revert NVN storage buffer bias range
- Return to original NVN bias values which better cover the full range of storage buffer accesses:
- offset_begin: 0x110 -> 0x100
- offset_end: 0x610 -> 0x700

The wider range ensures we catch all valid storage buffer accesses
while maintaining the same alignment requirements.

ref: 2564e721df
2024-11-15 12:16:49 +00:00
EmulationEnjoyer
154aab7c4b feat(shader): implement geometry shader invocation info
- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage

ref: 1266fad681 (diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7)
2024-11-15 12:16:49 +00:00
lui
9efce71072 externals: update fmt to 11.0.2 and vcpkg to 2024.09.30 (#68)
Updated to fmt 11 with the required source changes for it to work.

Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
2024-11-03 12:25:47 +00:00
spectranator
1df1841ad1 Disabled problematic MSVC warning-to-errors 2024-05-07 18:57:50 +02:00
darktux
ca068f6df2 Fixed non-external SPIRV-Tools linkage 2024-04-11 18:34:14 +02:00
darktux
fac1dbc7e6 Optionally optimize generated SPIRV with spirv-opt (#10)
Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/10
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2024-04-10 22:04:09 +00:00
darktux
69a4d26b1e Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
Pulled in and cleaned up from Sudachi

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2024-04-05 23:04:37 +00:00
darktux
5fdce35a27 Added support for Princess Peach: Showtime! 2024-04-05 01:58:30 +02:00
Narr the Reg
4f95ee5209 Merge pull request #13075 from liamwhite/mali-having-a-bad-time
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
f46dc31683 shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
Liam
462ea921e3 shader_recompiler: fix non-const offset for arrayed image types 2024-02-15 18:49:23 -05:00
Liam
cb29aa0473 Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
This reverts commit f296a9ce9a.
2024-02-15 18:38:56 -05:00
Liam
f296a9ce9a shader_recompiler: use only ConstOffset for OpImageFetch 2024-02-05 12:01:09 -05:00
liamwhite
97c8b49444 Merge pull request #12644 from liamwhite/vkspec-image-offset
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
90ab89a0b0 Merge remote-tracking branch 'origin/master' into typos3 2024-01-16 00:09:00 +00:00
Viktor Szépe
2044ae6b3a Fix more typos 2024-01-15 23:26:53 +00:00
Liam
2a0d707ce1 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2024-01-11 16:50:59 -05:00
Liam
2044a289f8 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2024-01-11 00:56:37 -05:00
Viktor Szépe
a959fb011f Fix "Propietary" typo elsewhere 2024-01-07 23:15:38 +00:00
liamwhite
92a331af76 Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
d0c60605ab shader_recompiler: use default value for clip distances array 2023-12-26 19:32:47 -05:00
Liam
6697b665ca shader_recompiler: respect clip distance limits in indexed store 2023-12-26 19:10:25 -05:00
Fernando S
820f113d9e Merge pull request #12435 from liamwhite/type-check
shader_recompiler: ensure derivatives for textureGrad are f32
2023-12-22 17:41:13 +01:00
Ameer J
d5d0d2cb0e spirv_emit_context: Fix BaseInstance for OGL spirv 2023-12-21 21:53:24 -05:00
Liam
4aa713e861 shader_recompiler: ensure derivatives for textureGrad are f32 2023-12-21 19:06:33 -05:00
Liam
9e9aed41be shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Ameer J
a5b2b8b91b emit_glsl_image: Use inlined texelFetch offsets 2023-12-20 19:24:11 -05:00
Liam
fcfa8b680b shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
Liam
94244437de shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
liamwhite
6da8301773 Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
db1d32485e GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J
1d11fe00a3 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
liamwhite
4458920799 Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
Ameer J
feb60de5c3 shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
9343b81afd shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J
7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
liamwhite
da5c49f22d Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
cfe73af6f2 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam
0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Liam
1e24d02434 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00
liamwhite
eb4ddb2868 shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
liamwhite
5b8fdedf4d Merge pull request #11436 from liamwhite/bad-format
shader_recompiler: always declare image format for image buffers
2023-09-10 13:40:47 -04:00
liamwhite
5e424d791b Merge pull request #11434 from danilaml/fix-warnings
msvc: set warning level to /W4 globally
2023-09-06 09:12:58 -04:00
Danila Malyutin
785e480b62 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
ba4b65e4bc shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00
liamwhite
76bddd3673 Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Liam
9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00