crueter
47d0fa312b
[spirv] improved spir-v shader opt ( #239 )
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increases speed ~tenfold for Spir-V output optimization when using it on load.
Co-authored-by: wildcard <nubieluv@gmail.com >
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/239
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-10-16 11:54:52 +02:00
spectranator
59bda52beb
Upgrade to Qt 6 ( #130 )
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Why? Open Source Qt 5 will stop receiving updates rather sooner than later so it's worth switching to Qt 6 to remain compatible with modern systems.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/130
2025-07-02 20:27:29 +00:00
spectranator
a640bbee41
Allow Yuzu to be built using Clang-CL for better compiler optimizations for Windows
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Also updates Boost to 1.88.0
2025-04-12 18:46:13 +02:00
EmulationEnjoyer
bb142c9657
shader/recompiler: Revert NVN storage buffer bias range
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- Return to original NVN bias values which better cover the full range of storage buffer accesses:
- offset_begin: 0x110 -> 0x100
- offset_end: 0x610 -> 0x700
The wider range ensures we catch all valid storage buffer accesses
while maintaining the same alignment requirements.
ref: 2564e721df
2024-11-15 12:16:49 +00:00
EmulationEnjoyer
154aab7c4b
feat(shader): implement geometry shader invocation info
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- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage
ref: 1266fad681 (diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7)
2024-11-15 12:16:49 +00:00
lui
9efce71072
externals: update fmt to 11.0.2 and vcpkg to 2024.09.30 ( #68 )
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Updated to fmt 11 with the required source changes for it to work.
Also updated vcpkg for this, and as an added benefit it fixes the `Unable to find a valid Visual Studio instance` error, and the VS 2019 build tools are no longer required. Just make sure to delete the existing downloaded vcpkg tool and binaries in `externals/vcpkg` if you have compiled before, or else it will continue to use the old version and give the error.
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/68
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion >
2024-11-03 12:25:47 +00:00
spectranator
1df1841ad1
Disabled problematic MSVC warning-to-errors
2024-05-07 18:57:50 +02:00
darktux
ca068f6df2
Fixed non-external SPIRV-Tools linkage
2024-04-11 18:34:14 +02:00
darktux
fac1dbc7e6
Optionally optimize generated SPIRV with spirv-opt ( #10 )
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Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/10
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
2024-04-10 22:04:09 +00:00
darktux
69a4d26b1e
Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia ( #5 )
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Pulled in and cleaned up from Sudachi
Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion >
2024-04-05 23:04:37 +00:00
darktux
5fdce35a27
Added support for Princess Peach: Showtime!
2024-04-05 01:58:30 +02:00
Narr the Reg
4f95ee5209
Merge pull request #13075 from liamwhite/mali-having-a-bad-time
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shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
f46dc31683
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-19 00:34:00 -05:00
Liam
462ea921e3
shader_recompiler: fix non-const offset for arrayed image types
2024-02-15 18:49:23 -05:00
Liam
cb29aa0473
Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
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This reverts commit f296a9ce9a .
2024-02-15 18:38:56 -05:00
Liam
f296a9ce9a
shader_recompiler: use only ConstOffset for OpImageFetch
2024-02-05 12:01:09 -05:00
liamwhite
97c8b49444
Merge pull request #12644 from liamwhite/vkspec-image-offset
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shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
90ab89a0b0
Merge remote-tracking branch 'origin/master' into typos3
2024-01-16 00:09:00 +00:00
Viktor Szépe
2044ae6b3a
Fix more typos
2024-01-15 23:26:53 +00:00
Liam
2a0d707ce1
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
2024-01-11 16:50:59 -05:00
Liam
2044a289f8
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-11 00:56:37 -05:00
Viktor Szépe
a959fb011f
Fix "Propietary" typo elsewhere
2024-01-07 23:15:38 +00:00
liamwhite
92a331af76
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
d0c60605ab
shader_recompiler: use default value for clip distances array
2023-12-26 19:32:47 -05:00
Liam
6697b665ca
shader_recompiler: respect clip distance limits in indexed store
2023-12-26 19:10:25 -05:00
Fernando S
820f113d9e
Merge pull request #12435 from liamwhite/type-check
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shader_recompiler: ensure derivatives for textureGrad are f32
2023-12-22 17:41:13 +01:00
Ameer J
d5d0d2cb0e
spirv_emit_context: Fix BaseInstance for OGL spirv
2023-12-21 21:53:24 -05:00
Liam
4aa713e861
shader_recompiler: ensure derivatives for textureGrad are f32
2023-12-21 19:06:33 -05:00
Liam
9e9aed41be
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
Ameer J
a5b2b8b91b
emit_glsl_image: Use inlined texelFetch offsets
2023-12-20 19:24:11 -05:00
Liam
fcfa8b680b
shader_recompiler: use minimal clip distance array
2023-12-18 22:25:14 -05:00
Liam
94244437de
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
liamwhite
6da8301773
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
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GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
db1d32485e
GLSL: Prefer known used cbuf sizes
2023-11-26 23:25:29 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
Liam
473caaff5b
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 11:27:12 -05:00
liamwhite
4458920799
Merge pull request #12066 from ameerj/nvidia-nsanity
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shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Ameer J
9343b81afd
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-17 22:29:12 -05:00
Ameer J
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
Ameer J
7d34800531
shader_recompiler: Align SSBO offsets to meet host requirements
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Co-Authored-By: Billy Laws <blaws05@gmail.com >
2023-10-31 20:10:54 -04:00
liamwhite
da5c49f22d
Merge pull request #11847 from ameerj/glsl-shfl-fix
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emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
cfe73af6f2
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-22 00:45:23 -04:00
Kelebek1
e02ee8e59d
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
Liam
0448eb6f0f
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Liam
1e24d02434
emit_spirv: fix incorrect use of descriptor index in image atomics
2023-09-22 00:39:09 -04:00
liamwhite
eb4ddb2868
shader_recompiler: skip sampler for buffer textures ( #11435 )
2023-09-14 15:23:50 +02:00
liamwhite
5b8fdedf4d
Merge pull request #11436 from liamwhite/bad-format
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shader_recompiler: always declare image format for image buffers
2023-09-10 13:40:47 -04:00
liamwhite
5e424d791b
Merge pull request #11434 from danilaml/fix-warnings
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msvc: set warning level to /W4 globally
2023-09-06 09:12:58 -04:00
Danila Malyutin
785e480b62
msvc: set warning level to /W4 globally
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And fix a bunch of warnings
2023-09-03 18:42:10 +04:00