Fixed multiplayer lobby list (thanks to anonymous contributor!)
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@@ -613,7 +613,7 @@ struct Values {
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Category::Network};
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Category::Network};
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// WebService
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// WebService
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Setting<std::string> web_api_url{linkage, "https://api.ynet-fun.xyz", "web_api_url",
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Setting<std::string> web_api_url{linkage, "api.ynet-fun.xyz", "web_api_url",
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Category::WebService};
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Category::WebService};
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Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
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Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
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Category::WebService};
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Category::WebService};
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@@ -6,6 +6,7 @@
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#include <vector>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/settings.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "network/network.h"
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#include "network/network.h"
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