shader: Implement FMNMX
And add a const in FCMP
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@@ -162,10 +162,10 @@ Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
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Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
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Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
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void EmitFPMax32(EmitContext& ctx);
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void EmitFPMax64(EmitContext& ctx);
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void EmitFPMin32(EmitContext& ctx);
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void EmitFPMin64(EmitContext& ctx);
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Id EmitFPMax32(EmitContext& ctx, Id a, Id b);
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Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
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Id EmitFPMin32(EmitContext& ctx, Id a, Id b);
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Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
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Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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