shader: Add partial rasterizer integration
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@@ -293,12 +293,12 @@ constexpr size_t NUM_REGS = 256;
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return reg + (-num);
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}
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[[nodiscard]] constexpr Reg operator++(Reg& reg) {
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constexpr Reg operator++(Reg& reg) {
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reg = reg + 1;
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return reg;
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}
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[[nodiscard]] constexpr Reg operator++(Reg& reg, int) {
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constexpr Reg operator++(Reg& reg, int) {
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const Reg copy{reg};
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reg = reg + 1;
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return copy;
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