shader: Implement FLO
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@@ -229,7 +229,9 @@ Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count);
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Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count);
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Id EmitBitReverse32(EmitContext& ctx, Id value);
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Id EmitBitCount32(EmitContext& ctx, Id value);
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Id EmitBitwiseNot32(EmitContext& ctx, Id a);
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Id EmitBitwiseNot32(EmitContext& ctx, Id value);
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Id EmitFindSMsb32(EmitContext& ctx, Id value);
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Id EmitFindUMsb32(EmitContext& ctx, Id value);
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Id EmitSMin32(EmitContext& ctx, Id a, Id b);
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Id EmitUMin32(EmitContext& ctx, Id a, Id b);
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Id EmitSMax32(EmitContext& ctx, Id a, Id b);
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