primera prueba

This commit is contained in:
2020-02-17 23:24:56 +01:00
parent 1dad4039f3
commit 9cd353b2af
10 changed files with 232 additions and 4 deletions

View File

@@ -4,24 +4,49 @@ import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture img;
BitmapFont font;
int WIN_ALT;
int WIN_ANCH;
private TextureRegion[] regions = new TextureRegion[14]; // #2
float contadorGif = 0;
@Override
public void create () {
batch = new SpriteBatch();
img = new Texture("badlogic.jpg");
img = new Texture("125760.png");
font = new BitmapFont(Gdx.files.internal("CentieSans.fnt"));
WIN_ALT=900;
WIN_ANCH=700;
Gdx.graphics.setWindowedMode(WIN_ALT, WIN_ANCH);
for(int i = 0; i<14; i++) {
regions[i] = new TextureRegion(img, 39+i*49, 15, 40, 40);
}
//regions[0] = new TextureRegion(img, 40, 15, 40, 40); // #3
//regions[1] = new TextureRegion(img, 88, 15, 40, 40); // #4
//regions[2] = new TextureRegion(img, 88+48, 15, 40, 40); // #5
//regions[3] = new TextureRegion(img, 0.5f, 0.5f, 1f, 1f); // #6
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 1, 1);
Gdx.gl.glClearColor(0.5f, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, 0, 0);
//batch.draw(img, 0, 0);
contadorGif+=Gdx.graphics.getDeltaTime()*10;
if(contadorGif>13) {
contadorGif=0;
}
batch.draw(regions[(int)contadorGif], 75 * (0 + 1), 100);
font.draw(batch, "iniciar", Gdx.graphics.getWidth()/3.75f,Gdx.graphics.getHeight()/2);
font.draw(batch, "configuracion", Gdx.graphics.getWidth()/5,Gdx.graphics.getHeight()/4);
batch.end();
}
@@ -29,5 +54,6 @@ public class MyGdxGame extends ApplicationAdapter {
public void dispose () {
batch.dispose();
img.dispose();
font.dispose();
}
}